Implosion Grenade
Item 0+
Usage held in 1 hand
Bulk L
Implosion grenades harness a small piece of the Devourer’s power to create an implosion that leaves bloody wounds. When the grenade explodes, it deals the listed bludgeoning damage in a burst with a basic Reflex save.
Implosion Grenade (Commericial)
Item 0
Price 10 credits
The burst radius is 5 feet, and the bludgeoning damage is 1d8
Implosion Grenade (Tactical)
Item 2
Price 80 credits
Critical 1d4 persistent bleed damage
The burst radius is 10 feet, and the bludgeoning damage is 2d8
Implosion Grenade (Advanced)
Item 4
Price 120 credits
Critical 1d6 persistent bleed damage
The burst radius is 10 feet, and the bludgeoning damage is 3d8
Implosion Grenade (Superior)
Item 10
Price 1500 credits
Critical 1d6 persistent bleed damage
The burst radius is 15 feet, and the bludgeoning damage is 8d8
Implosion Grenade (Elite)
Item 12
Price 3000 credits
Critical 1d6 persistent bleed damage
The burst radius is 15 feet, and the bludgeoning damage is 10d8
Implosion Grenade (Ultimate)
Item 16
Price 13000 credits
Critical 1d8 persistent bleed damage
The burst radius is 20 feet, and the bludgeoning damage is 12d8
Implosion Grenade (Paragon)
Item 19
Price 50000 credits
Critical 1d8 persistent bleed damage
The burst radius is 20 feet, and the bludgeoning damage is 14d8