SFS Standard Implosion Grenade Item 0+

Usage held in 1 hand
Bulk L
Activate [one-action] Area Fire

Implosion grenades harness a small piece of the Devourer’s power to create an implosion that leaves bloody wounds. When the grenade explodes, it deals the listed bludgeoning damage in a burst with a basic Reflex save.

Implosion Grenade (Commericial) Item 0

Price 10 credits

The burst radius is 5 feet, and the bludgeoning damage is 1d8

Implosion Grenade (Tactical) Item 2

Price 80 credits
Critical 1d4 persistent bleed damage

The burst radius is 10 feet, and the bludgeoning damage is 2d8

Implosion Grenade (Advanced) Item 4

Price 120 credits
Critical 1d6 persistent bleed damage

The burst radius is 10 feet, and the bludgeoning damage is 3d8

Implosion Grenade (Superior) Item 10

Price 1500 credits
Critical 1d6 persistent bleed damage

The burst radius is 15 feet, and the bludgeoning damage is 8d8

Implosion Grenade (Elite) Item 12

Price 3000 credits
Critical 1d6 persistent bleed damage

The burst radius is 15 feet, and the bludgeoning damage is 10d8

Implosion Grenade (Ultimate) Item 16

Price 13000 credits
Critical 1d8 persistent bleed damage

The burst radius is 20 feet, and the bludgeoning damage is 12d8

Implosion Grenade (Paragon) Item 19

Price 50000 credits
Critical 1d8 persistent bleed damage

The burst radius is 20 feet, and the bludgeoning damage is 14d8