SFS Standard Miasmatic Grenade Item 1+

Usage held in 1 hand
Bulk L
Activate [one-action] Area Fire

This grenade is filled with nonlethal chemical compounds that emit a foul, noxious odor when released. Peacekeepers use these grenades to safely quell riots and hostage situations in crowded urban areas. If you have access to the critical specialization effect of grenades, creatures who critically fail their saving throw against miasmatic grenades are clumsy.

SFS Standard Miasmatic (Commercial) Item 1

Price 20 credits
Critical clumsy 1 while sickened from miasmatic grenade

The burst radius is 5 feet, and on a failure, the creature is sickened 1.

SFS Standard Miasmatic (Tactical) Item 3

Price 30 credits
Critical clumsy 1 while sickened from miasmatic grenade

The burst radius is 10 feet, and on a failure, the creature is sickened 1.

SFS Standard Miasmatic (Advanced) Item 5

Price 110 credits
Critical clumsy 1 while sickened from miasmatic grenade

The burst radius is 10 feet, and on a failure, the creature is sickened 2.

SFS Standard Miasmatic (Superior) Item 11

Price 1300 credits
Critical clumsy 1 while sickened from miasmatic grenade

The burst radius is 20 feet, and on a failure, the creature is sickened 2.

SFS Standard Miasmatic (Elite) Item 13

Price 2800 credits
Critical clumsy 2 while sickened from miasmatic grenade

The burst radius is 20 feet, and on a failure, the creature is sickened 3.

SFS Standard Miasmatic (Ultimate) Item 17

Price 14000 credits
Critical clumsy 3 while sickened from miasmatic grenade

The burst radius is 20 feet, and on a failure, the creature is sickened 2.

SFS Standard Miasmatic (Paragon) Item 20

Price 55000 credits
Critical clumsy 3 while sickened from miasmatic grenade

The burst radius is 30 feet, and on a failure, the creature is sickened 3.