SFS Standard Hardening Foam Grenade Item 0+

Usage held in 1 hand
Bulk L
Activate [one-action] Area Fire

A grenade erupts and expands as rapidly hardening foam, restricting the movements of creatures caught in its area with a basic Reflex save. If you have access to the critical specialization effect of grenades, creatures who critically fail their saving throw against hardening foam grenades are restrained, with your class DC as the escape DC.

SFS Standard Hardening Foam Grenade (Commercial) Item 0

Price 10 credits
Critical restrained, for 1 round

The burst radius is 5 feet, and on a failure, the creature is off-guard for 1 round.

SFS Standard Hardening Foam Grenade (Tactical) Item 2

Price 80 credits
Critical restrained for 1 round

The burst radius is 10 feet, and on a failure, the creature is off-guard for 1 round.

SFS Standard Hardening Foam Grenade (Advanced) Item 4

Price 120 credits
Critical restrained for 1 round

The burst radius is 10 feet, and on a failure, the creature is knocked prone and off-guard for 1 round.

SFS Standard Hardening Foam Grenade (Superior) Item 10

Price 1500 credits
Critical restrained for 2 rounds

The burst radius is 15 feet, and on a failure, the creature is knocked prone and off-guard for 1 round.

SFS Standard Hardening Foam Grenade (Elite) Item 12

Price 3000 credits
Critical restrained for 2 rounds

The burst radius is 15 feet, and on a failure, the creature is knocked prone and off-guard for 1 round.

SFS Standard Hardening Foam Grenade (Ultimate) Item 16

Price 13000 credits
Critical restrained for 1 minute

The burst radius is 20 feet, and on a failure, the creature is knocked prone and off-guard for 1 round.

SFS Standard Hardening Foam Grenade (Paragon) Item 19

Price 50000 credits
Critical restrained for 1 minute

The burst radius is 20 feet, and on a failure, the creature is knocked prone and off-guard for 2 rounds.