SFS Standard Spell Ampoule Item 1+

Usage held in 1 hand
Bulk L

Known on most worlds as “spell amps,” spell ampoules are ready-to-use magic injections that confer the benefits of a spell of the specified rank.

SFS Standard Cellular Stimulant Spell Amp Item 1

Price 30 credits
Bulk L

Effect 1st-rank cellular stimulant spell (DC 15)

SFS Standard Commercial Glow Up Spell Amp Item 1

Price 50 credits
Bulk L

Effect 1st-rank glow up spell

SFS Standard Jump Spell Amp Item 2

Price 60 credits
Bulk L

Effect 1st-rank jump spell

SFS Standard Shrink Spell Amp Item 3

Price 120 credits
Bulk L

Effect 2nd-rank shrink spell

SFS Standard Invisibility Spell Amp Item 4

Price 200 credits
Bulk L

Effect 2nd-rank invisibility spell

SFS Standard Tactical Glow Up Spell Amp Item 5

Price 210 credits
Bulk L

Effect 3rd-rank glow up spell

SFS Standard Fly Spell Amp Item 5

Price 250 credits
Bulk L

Effect 4th-rank fly spell

SFS Standard Commercial Resist Energy Spell Amp Item 6

Price 450 credits
Bulk L

Effect 2nd-rank resist energy spell

SFS Standard Feline Senses Spell Amp Item 7

Price 530 credits
Bulk L

Effect 3rd-rank feline senses spell

SFS Standard Commercial Cairn Form Spell Amp Item 7

Price 720 credits
Bulk L

Effect 4th-rank cairn form spell

SFS Standard Haste Spell Amp Item 8

Price 900 credits
Bulk L

Effect 3rd-rank haste spell

SFS Standard Advanced Glow Up Spell Amp Item 9

Price 1100 credits
Bulk L

Effect 5th-rank glow up spell

SFS Standard Tactical Resist Energy Spell Amp Item 10

Price 1800 credits
Bulk L

Effect 4th-rank resist energy spell

SFS Standard Tactical Cairn Form Spell Amp Item 11

Price 3200 credits
Bulk L

Effect 6th-rank cairn form spell

SFS Standard Advanced Resist Energy Spell Amp Item 14

Price 5850 credits
Bulk L

Effect 7th-rank resist energy spell