Magnetar Rail

Damage 1d10 p
Range 6 zones
Category Advanced
Upgrades 1

This weapon uses magnetism to fire solid metal rods at incredible speeds to pierce the hull of any starship unfortunate enough to be caught in its sights.

Improvements

Grade Level Upgrades Damage Dice Tracking
Commercial Magnetar Rail 0 1 1d10 —
Tactical Magnetar Rail 2 1 1d10 +1
Advanced Magnetar Rail 4 2 2d10 +1
Superior Magnetar Rail 10 2 2d10 +2
Elite Magnetar Rail 12 3 3d10 +2
Ultimate Magnetar Rail 16 3 3d10 +3
Paragon Magnetar Rail 19 4 4d10 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Automatic:In addition to a normal Strike, you can fire this weapon using the Auto-Fire action.


Paizo ClarificationIf there are more targets in the area than ammunition expended, only creatures up to half the ammo expended from the weapon need to roll Reflex saves. Which creatures are decided upon by the GM based on positioning and the weapon used, but generally they are the creatures that are furthest away.
Ordnance: You can fire ordnance weapons only in the direction of your heading.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Projectile The target must succeed at a Fortitude save against your class DC or be slowed 1 until the start of your next turn.