Aeon Cannon

Damage 1d6 F
Range 4 zones
Category Advanced
Group Laser
Upgrades —

A mainstay of the Azlanti space navy, aeon cannons use a prism of carefully calibrated aeon stones that can be charged with magic to further their destructive potential.

Improvements

Grade Level Upgrades Damage Dice Tracking
Commercial Aeon Cannon 0 — 1d6 —
Tactical Aeon Cannon 2 — 1d6 +1
Advanced Aeon Cannon 4 1 2d6 +1
Superior Aeon Cannon 10 1 2d6 +2
Elite Aeon Cannon 12 2 3d6 +2
Ultimate Aeon Cannon 16 2 3d6 +3
Paragon Aeon Cannon 19 3 4d6 +3

Traits

Aeon:Weapon You can fit one aeon stone or spell gem into this weapon with a single Interact action. While you possess the weapon with an aeon stone in its indentation, you gain all the benefits of the aeon stone as if it were orbiting your head. While the weapon has a spell gem attached, you gain a number of bonus battery charges equal to the spell gem's item level × 5. These charges regenerate during your daily preparations. In addition, you can use the spell gem while wielding the weapon, though using the gem in this manner still destroys it.

Armor You can fit one aeon stone or spell gem into this armor with a single Interact action. While you wear armor with an aeon stone in its indentation, you gain all the benefits of the aeon stone as if it were orbiting your head and you gain its resonant power. While you wear armor with a spell gem attached, you can use the spell gem without a free hand, though using the gem in this manner still destroys it.
Agile:The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Caster:This weapon can be modified by Casting a Spell (including a cantrip) with 2 or more actions. If you do, resolve the spell normally. Once the spell is cast, if it had the acid, cold, fire, electricity, sonic, spirit, vitality, or void trait, the weapon deals damage of that type instead of its usual damage until the end of your next turn. If the weapon has the aeon trait and a spell gem installed, this lasts 1 minute. If the spell deals more than one type of damage, choose one when you fire the weapon.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Laser The target must succeed at a Fortitude save against your class DC or be dazzled until the start of your next turn.