Polarizing Beam

Damage 1d8 E
Range 2 zones
Category Martial
Group Shock
Upgrades 1

This weapon produces a circuit of dangerous lightning between two polarized prongs and the target.

Improvements

Grade Level Upgrades Damage Dice Tracking
Commercial Polarizing Beam 0 1 1d8 —
Tactical Polarizing Beam 2 1 1d8 +1
Advanced Polarizing Beam 4 2 2d8 +1
Superior Polarizing Beam 10 2 2d8 +2
Elite Polarizing Beam 12 3 3d8 +2
Ultimate Polarizing Beam 16 3 3d8 +3
Paragon Polarizing Beam 19 4 4d8 +3

Traits

Boost 1d8:You can boost this weapon with an Interact action to add an additional damage die of the listed size to the next damaging attack you make with the weapon until the end of your next turn. The damage from this trait increases to 2 dice for advanced-grade and superior-grade weapons, 3 dice for elitegrade and ultimate-grade weapons, and 4 dice for paragongrade weapons. On a critical hit, roll these after doubling the weapon's damage. Multiple boosts have no effect.
Ordnance: You can fire ordnance weapons only in the direction of your heading.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Shock The target must succeed at a Fortitude save against your class DC or be stunned 1.