Hypervelocity Macron Accelerator

Damage 1d10 E
Range 2 zones
Category Martial
Group Shock
Upgrades 1

This weapon uses an electrostatic accelerator to accelerate macroscopic particles into a directional metallic hurricane that can rip apart enemy starships.

Improvements

Grade Level Upgrades Damage Dice Tracking
Commercial Hypervelocity Macron Accelerator 0 1 1d10 —
Tactical Hypervelocity Macron Accelerator 2 1 1d10 +1
Advanced Hypervelocity Macron Accelerator 4 2 2d10 +1
Superior Hypervelocity Macron Accelerator 10 2 2d10 +2
Elite Hypervelocity Macron Accelerator 12 3 3d10 +2
Ultimate Hypervelocity Macron Accelerator 16 3 3d10 +3
Paragon Hypervelocity Macron Accelerator 19 4 4d10 +3

Traits

area (cone):Weapons with this trait can only fire using the Area Fire action.
Concussive:These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Shock The target must succeed at a Fortitude save against your class DC or be stunned 1.