Natural Disasters
Acid Rain
Avalanches
An avalanche deals major or even massive bludgeoning damage to creatures and objects in its path. These victims are also buried under a significant mass. Creatures caught in an avalanche's path can attempt a Reflex save; if they succeed, they take only half the bludgeoning damage, and if they critically succeed, they also avoid being buried.
Burial
Allies or bystanders can attempt to dig out a buried creature. Each creature digging clears roughly a 5-foot-by-5 foot square every 4 minutes with a successful Athletics check (or every 2 minutes on a critical success). Using shovels or other proper tools halves the time.
Blizzards
Collapses
Earthquakes
Fissures
Soil Liquefaction
Tremors
Floods
Gravity Wells
Magnetic Storms
Psystorms
Sandstorms
Tornadoes
Tornadoes usually travel around 300 feet per round (roughly 30 miles per hour). They normally travel a few miles before dissipating. Some tornadoes are stationary or travel much faster.