An environment with low gravity is liberating for creatures accustomed to normal or higher gravity. The
Bulk of all creatures and objects is halved, meaning creatures acclimated to normal gravity can carry twice as much and jump twice as high and far. Physical ranged attacks are possible up to the twelfth range increment (instead of the sixth). Creatures that fall in low gravity take no damage for the first 10 feet of a fall and then take bludgeoning damage equal to a quarter of the remaining distance it fell.