Area damage causes characters to be pushed back while in
zero gravity. Any
untethered character who takes area damage is
Pushed Off to 5 feet away from the furthest boundary of the area damage and begins floating away from the centermost source of the area damage. If using variant movement in space rules, such as conservation of momentum, the creature's
Speed while floating is increased by the distance the creature moved due to the area damage. If the effect that caused area damage would already move the creature, such as a
soldier using
Shoving Shot, the creature gains a bonus to Speed for purposes of floating while untethered equal to the distance they were moved by the ability.