Encounters
Some adventures have a clear and direct progression, with encounters occurring at specific times or in a specific order. Others, such as a research station filled with interconnected rooms the group can investigate in any order, are nonlinear, and the group can face encounters in any order—or even avoid them entirely. Most adventures are somewhere in between, with some keystone encounters you know the characters will need to contend with, but others that are optional.
Additional Guidance: building your own creatures, building your own hazards, encounter design