Dealing with Failure

If a campaign ends prematurely, get a sense from the players about whether they want to continue. The advice on Total Party Kills should be helpful. If the campaign ended in a stranger way than a total party kill—say, a PC losing the powerful relic the villain needed to complete a master plan in a casino bet—you can still look for ways the campaign might continue. Maybe the PCs struggle to survive in the galaxy after the calamity, or maybe they have just enough time to still be able to stop the plan.