Experience Points
Normally, when a player character reaches 1,000 XP or more, they level up, reduce their XP by 1,000, and start progressing toward the next level, though you can choose to advance your players more quickly or slowly if it suits your group. These other means of advancement are noted in the Advancement Speeds sidebar below.
XP Awards
The party is a team, so any XP awarded goes to all members of the group. For instance, if the party wins a battle worth 100 XP, they each get 100 XP, even if the party's operative was off hacking a server during the battle. But if the operative collected valuable blueprints they could sell to a rival megacorp, which you've decided was a moderate accomplishment worth 30 XP, each member of the party gets 30 XP, too.
Adversaries and Hazards
Trivial encounters don't normally grant any XP, but you might decide to award the same XP as for a minor or moderate accomplishment for a trivial encounter that was important to the story, or for an encounter that became trivial because of the order in which the PCs encountered it in a nonlinear adventure.
Accomplishments
Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game. A moderate accomplishment typically represents a goal that takes most of a session to complete, and a major accomplishment is usually the culmination of the characters' efforts across many sessions. Moderate and major accomplishments usually come after heroic effort, so that's an ideal time to also give a Hero Point to one or more of the characters involved.
As mentioned earlier, it's up to you how much XP to give out for accomplishments. As a general guideline, in a given game session, you'll typically give several minor awards, one or two moderate awards, and only one major award, if any. Try to be consistent about what is worth accomplishment XP and what isn't, and give out at least some accomplishment XP every session.
If two PCs pull off the same magnitude of task, they should get an equal amount of accomplishment XP. That doesn't mean you should allow XP “farming,” however. Part of the assumption of accomplishment XP is that the accomplishment is novel and the result of something challenging. If someone got accomplishment XP for snatching a dragon's egg from a lair, someone collecting another egg wouldn't necessarily get accomplishment XP.
| Accomplishment | XP Award |
|---|---|
| Minor | 10 XP |
| Moderate* | 30 XP |
| Major* | 80 XP |
| * Typically earns a Hero Point as well. | |
| Adversary Level | XP Award |
|---|---|
| Party level – 4 | 10 XP |
| Party level – 3 | 15 XP |
| Party level – 2 | 20 XP |
| Party level – 1 | 30 XP |
| Party level | 40 XP |
| Party level + 1 | 60 XP |
| Party level + 2 | 80 XP |
| Party level + 3 | 120 XP |
| Party level + 4 | 160 XP |
| Hazard Level | Simple Hazard | Complex Hazard |
|---|---|---|
| Party level – 4 | 2 XP | 10 XP |
| Party level – 3 | 3 XP | 15 XP |
| Party level – 2 | 4 XP | 20 XP |
| Party level – 1 | 6 XP | 30 XP |
| Party level | 8 XP | 40 XP |
| Party level + 1 | 12 XP | 60 XP |
| Party level + 2 | 16 XP | 80 XP |
| Party level + 3 | 24 XP | 120 XP |
| Party level + 4 | 32 XP | 160 XP |
Party Size
Group Parity and Party Level
If you choose not to keep the whole group at the same character level, you'll need to select a party level to determine your XP budget for encounters. Choose the level you think best represents the party's ability as a whole. Use the highest level if only one or two characters are behind, or an average if everyone is at a different level. If only one character is two or more levels ahead, use a party level suitable for the lowerlevel characters, and adjust the encounters as if there were one additional PC for every 2 levels the higher-level character has beyond the rest of the party.
Party members who are behind the party level gain double the XP other characters do until they reach the party's level. When tracking individually, you'll need to decide whether party members get XP for missed sessions.