Creature Identification

A character who successfully identifies a creature learns one of its best-known attributes—such as a ferrofluid ooze's magnetism (and the fact that it can be demagnetized by fire) or an oma's electrical discharge. On a critical success, the character also learns something subtler, like a weakness that's not obvious or the trigger for one of the creature's reactions.

The skill used to identify a creature usually depends on that creature's trait, as shown on the Creature Identification Skills table, but you have leeway on which skills apply. For instance, midwives are aberrations but have a strong connection to divine spells and serve a deity, so you might allow a character to use Religion to identify them without any DC adjustment and make using Occultism harder. Lore skills can also be used to identify a specific creature. Using the applicable Lore usually has an easy or very easy DC (before adjusting for rarity).