Starship Travel Times
Drift lanes first appeared in the aftermath of the Drift Crisis, a year during which the Drift was dangerously unstable. Drift lanes are essentially hyperspace highways through the Drift with consistent end points. They connect two locations in a chain and can't be used to rapidly reach other regions of space not on the chain, nor can they be entered at other locations. Some Drift lanes have one or more nodes along their route, which are early exits, similar to a highway's off-ramp. Like the Drift lane itself, these stops are consistent and don't change. Exiting at a node along a Drift lane shortens the overall travel time by an amount determined by you, likely by half or a third depending upon how many nodes are along a Drift lane's route. A starship that purposefully flies out of, or is knocked out of, a Drift lane is deposited in a random location in the Drift and must begin to Plot a Course through the Drift, as normal.
Typical travel times using standard engines, Drift engines, and Drift lanes are noted on the Starship Travel Time table below. These travel times are further modified by the result of a PC's check to Plot Course.
Destination | Standard Engines | DriftEngines |
---|---|---|
Travel Point-to-Point on Planet | 1d4 Hours | N/A |
Go Into Orbit or Land | 1 Hours | N/A |
Reach Satellite from Orbit | 1 Hours | N/A |
Travel In-System | 1d6+2 Days | 1d6 Days |
Travel to Absalom Station | N/A | 1d6 Days |
Travel to Near Space | N/A | 3d6 Days |
Travel to the Vast | N/A | 5d6 Days |
Travel a Drift Lane | N/A | 7 Days |
Travel Between Galaxies | Unknown | Unknown |