World Building

With the rarities at your fingertips, you and your group can start building a unique world using rarity as a tool. Imagine a world where one or more of the core classes are rare. Maybe the natural forces of the universe are out of balance, and a PC solarian is one of the only solarians in the galaxy. Perhaps witchwarpers are rare and are hunted by bounty hunters, police, and pirates across the galaxy. For a grittier feel, you could make abilities that can remove afflictions uncommon or rare. You could even create a lowmagic sci-fi setting where all spells and magic items are uncommon or rare.

You can add, remove, or alter Access entries to fit your universe. For instance, if in your universe the creator god is really an immortal fungal colony, you might add an Access entry to raise dead and resurrection for characters who were infected by divine spores. In a campaign where everyone's a lab-grown clone, you might limit Access to one ancestry to start. These are just a few ideas to help get you started. The number of ways you can vary rarities to adjust your setting, story, and game are nearly unlimited.