Idea Farm

Coming up with ideas for a campaign can sometimes feel overwhelming. This is where your players come in handy! You can solicit direct feedback from them and implement their ideas into the game. This style of narrative control preserves your authority over the game while giving players the chance to incorporate elements into the game you know they want to see.

Plan for a few checkpoints throughout the campaign where you touch base with your players to get their ideas. The most crucial comes at the start of the game. It's best to take this step before you even set to work on crafting the world or plot, so that player input can define what's important in the game world. Later, checkpoints can coincide with major story milestones. For example, if the players launch their starship into space, you might ask where they want their voyage to end and what planets, if any, they'd like to explore along the way.