Although the PCs are the stars of the game,
NPCs make the universe around the PCs vibrant. They can become a part of the campaign, sometimes for years, weaving into the story right alongside the PCs. Portray NPCs however it works best for you. Some GMs keep it simple, describing the NPCs simply by their looks or their hook (see below). Others go into more detail, using accents, mannerisms, or acting.
Because NPCs have smaller roles than PCs, imparting enough information to convey their identities while they interact with the party can be challenging. When you create an NPC, start by integrating a single “hook” into their concept: a retired space pirate, a refugee from a war in distant space, or a
contemplative who constantly asks awkward questions. Each hook hints at a backstory but is easily described in a synopsis. If the NPC continues to interact with the party, you can then add to their backstory later.
NPCs from adventures and other sourcebooks often include basic information about their personality, gender, and role in the game. Important NPCs often include more in-depth roleplaying tips, personal edicts, anathemas, and more.
NPCs, even allies, can shift allegiances. They might betray, fail, or sell out their companions, which can make for a meaningful story event. If an NPC is being set up to betray the party in some way, lay groundwork early on so the players don't feel ambushed by the twist. If the players can look back and see a clear path to this result, it's likely they'll feel the decision makes sense in the context of the story. Try to give the NPC a “tell” or a paper trail that can be found, especially one where the players have chances to pick up on that tell with smart use of their abilities and skills.
Sometimes when creating characters, a GM can unintentionally play into themes that can be harmful or hurtful. For example, an
NPC with a background of abuse, a former or current slave, or a character with disabilities requires respectful handling. This is particularly true if you, as the GM, do not have the same life experience as the NPC in question. If you want to include these themes for an NPC, you should probably bring it up with your players beforehand and set expectations. You don't need to spoil the character, but sitting down and checking in with your players can help prevent unpleasant surprises and is better than assuming. To keep the representation respectful, avoid cliches and don't use the hook as a joke. Your group's guidelines for objectionable content can also help you portray NPCs respectfully
An
NPC's story should have a satisfying ending. The NPC might leave your story when they achieve a major goal, go on to other adventures, give up their dream, or die. The death of a beloved NPC should have weight. Make it sympathetic and powerful, and ideally have it take place “on stage” with the PCs present. Be prepared that NPC deaths might stir up strong emotions within the group, and be prepared to cut the session short or to fade to black to mitigate the full brunt of the event if necessary. An NPC's death should matter beyond the PCs' emotions or search for revenge, too—maybe the NPC's sacrifice saved a village or inspired others. Let players see that legacy carried on.