Galaxy Guide Adventures

War-torn Adventures

Two interstellar powers, the Veskarium and the Azlanti Star Empire, clash in the remote space of the Vast, but their conflict spills over into everyday life across the galaxy. Tensions escalate as planets declare open rebellion, rulers scheme, and mechs and magitech collide. Meanwhile, skirmishes between militaristic Gideron Authority and freethinking Marixah Republic grow increasingly violent, and the warmongering arms dealers of Apostae are more than happy to reap record profits as statecraft is steadily replaced by military retaliation. The discovery of a Swarm husk world on a lost planet of the peaceful Szandite Collective has thrown Collective space into chaos, its member worlds rushing to secure support and protection against the violent, all-consuming threat of the Swarm.

Interstellar war adventures revolve around a major violent conflict, whether between interplanetary empires, warring nations, or alien threats. Some interstellar war adventures use dramatic roleplay to explore personal tragedies, while others are played as tactical simulations. They tend to explore grim, heavy themes and may not always have happy endings. The power fantasy of fighting for a righteous cause and winning is another type of interstellar war adventure. Other kinds of adventures, such as fantasy or horror, might be set against a backdrop of interstellar war.

Characters in interstellar war adventures might be mercenaries, troopers, refugees, or politicians. If they're on the front, they tend to be motivated by some combination of survival, camaraderie, duty, hope, and victory over their enemies. They might also have personal motivations, such as participating in a conflict to protect or support a specific person, to get home, or to escape to a different life. Characters on the fringes of an interstellar war might be motivated by survival, profit, or even greed—they may have nothing to do with the fighting, but a major conflict might still define many aspects of their lives, for better or worse.

Campaign Starters

The heroes' home world is under attack! Characters join the military and deploy for battle. Explorers get caught in the crossfire of a political skirmish. Survivors flee a battleground to join the offensive against the power that attacked their world or start a new life far from the fray.

Adventure Hooks

A squad is ordered to take out an enemy general. A team of spies goes behind enemy lines to capture a dangerous weapon. Adventurers defend their ship from a military boarding party while exploring contested space.

Encounter Mode: Tactical combat against enemy troops packing a lot of firepower or fighting in formation. Heroes might also participate in social encounters or use spycraft.
Exploration Mode: Battlefields and sieged cities are covered in rubble (difficult terrain). Landscapes conceal mines or turrets. Patrols guard enemy assets, borders, and generals.
Downtime Mode: Characters might drill or upgrade gear. The heroes might play out romantic interludes, heartwarming side stories, or dramatic downtime vignettes between skirmishes.