Casting Rituals
Rituals do not require spell slots to cast. You can heighten a ritual up to half your level rounded up, decided when the ritual is initiated. A ritual always takes at least 1 hour to perform, and often longer. While a ritual is a downtime activity, it's possible—albeit risky—to perform a ritual during exploration with enough uninterrupted time. A ritual's casting time is usually listed in days. Each day of casting requires 8 hours of participation in the ritual from all casters, with breaks during multiday rituals to allow rest. One caster can continue a multiday ritual, usually with some light chanting or meditation, while the other casters rest. All rituals require repeated spellcasting words and gestures throughout their casting time.
Learning Rituals
Cost
| Creature Level | Ritual Rank Required | Cost |
|---|---|---|
| –1 or 0 | 2 | 150 credits |
| 1 | 2 | 600 credits |
| 2 | 3 | 1,050 credits |
| 3 | 3 | 1,800 credits |
| 4 | 4 | 3,000 credits |
| 5 | 4 | 4,800 credits |
| 6 | 5 | 7,500 credits |
| 7 | 5 | 10,800 credits |
| 8 | 6 | 15,000 credits |
| 9 | 6 | 21,000 credits |
| 10 | 7 | 30,000 credits |
| 11 | 7 | 42,000 credits |
| 12 | 8 | 60,000 credits |
| 13 | 8 | 90,000 credits |
| 14 | 9 | 135,000 credits |
| 15 | 9 | 195,000 credits |
| 16 | 10 | 300,000 credits |
| 17 | 10 | 450,000 credits |
Secondary Casters
Checks
The GM can adjust the DCs of rituals, add or change primary or secondary checks, or even waive requirements to fit specific circumstances. For example, performing a ritual in a location where ley lines converge on the night of a new moon might make a normally difficult ritual drastically easier.
Secondary checks
Secondary casters attempt their checks before you attempt the primary check; no matter their results, the ritual proceeds to the primary check. Secondary checks affect the primary check depending on their results.