Like other hazards, starship hazards have a trigger that sets its dangers in motion, and PCs have the opportunity to notice the trigger area or triggering mechanism before setting off the hazard. Starship hazards on the players’ starship can be run just like other hazards. For hazards on the sensor map, during exploration, determine whether the party detects a hazard when their starship first enters the general area in which it appears. If the hazard doesn’t list a minimum proficiency rank, roll a secret Perception check against the hazard’s
Stealth DC for each PC. For hazards with a minimum proficiency rank, roll only if someone is actively using
Seek Starships and only if they have the listed proficiency rank or higher. Anyone who succeeds becomes aware of the hazard, and you can describe what they notice. Magical hazards on the sensor map can be found using the magic conduit to Scan for Magic.