As a GM, you might find yourself needing to teach tactical starship combat to other players. A key point to emphasize is that, while tactical starship combat adds more rules to Starfinder's existing combat systems, these rules are designed to fit seamlessly with what players and GMs are already familiar with. For example, there are new conditions, and starship positions are indicated on a sensor map, but there aren't new rules for initiative, actions, or rounds, and your players will be moving around on the starship map like they would in any other combat encounter. Even enemy starship stat blocks work like existing creature stat blocks. When introducing tactical starship combat to players,
start small! The best tool in a GM's arsenal is a group of players who know the system and are excited to use it, and easing them in from an early level in your campaign might work better than introducing tactical starship combat into a high-level campaign without taking the time to learn how it works first.