A Member Of The Crew

As the crew goes on adventures in their starship and create memories aboard, whether fighting tooth and nail for survival or having a heartwarming moment among the party, they’ll begin to form a sentimental bond with the starship that carried them in moments both pleasant and perilous. As the GM, you might decide to play into that bond in your descriptions or grant the starship a personality, making it into a companion NPC.

If you want to give the starship a voice and sentience, you can turn it into an SRO who awakened at a key, emotionally impactful moment during the crew’s adventures through space. Otherwise, you might choose to have the starship be inhabited by a spirit who clung onto it long ago and has taken a liking to the party, helping them in little ways along the way.