Scene Format

Rather than individual stat blocks for different elements within a scene, starship scenes are presented as one large stat block for you to reference. These scene stat blocks are broken down into pertinent information, going on to describe information about the encounter and how to win it, the PCs' starship, specific threats found within the encounter, and finally an explanation on how the encounter is assumed to end. These scenes can be exceptionally large stat blocks depending on the overall theme of the encounter and, depending on complexity, can take the same time as running a complex encounter in encounter mode.

Scene Name Scene (Level)


Trait
An overall description of the overall encounter.
Victory Conditions Explanation of how the PCs succeed or measure success during the encounter. This might include options like reducing one or more threats to 0 Hit Points, obtaining a certain number of Victory Points, or that the encounter ends after a set number of rounds.

Additional Objectives Explanation of any optional objectives the PCs can attempt to accomplish, including information on how these objectives are accomplished. Most cinematic starship scenes don't include additional objectives, and additional objectives never contribute to a scene's victory conditions or end the encounter.
Starship Description Details about the PCs' starship, including notable components.
Available Roles A list of the roles that PCs can occupy on the starship. A PC determines their role at the start of their turn, but the crew of any given starship can never take more actions with the associated role trait than the number of roles listed here.
Starship Bonuses Core numerical details about the PCs' starship, including any relevant skill bonuses or notable information that could affect PCs or the encounter.
AC the PCs' starship AC; Saving Throws the PCs' starship saves
Shields the PCs' starship shields with a parenthetical on how many it regains at the start of each round; HP the PCs' starship Hit Points. If this is reduced to 0, then the starship is disabled.
Starship Actions Specific actions the PCs can take in their starship during the encounter. Some actions, particularly Strikes, will specify a proficiency necessary.
Threat Name A description of the threat, such as enemy starships or dangerous environmental effects.
Initiative The specific skill the threat uses to roll its initiative along with appropriate bonus.
Skills the threat's skills, if any
AC the threat's AC, if any; Saving Throws the threat's saves, if any
Shields the threat's shields with a parenthetical on how many it regains at the start of each round, if any; HP the threat's Hit Points, if any; Immunities the threat's immunities, if any; Weaknesses the threat's weaknesses, if any; Resistances the threat's resistances, if any
Special Abilities Abilities that occur outside of the threat's regular routine.
Threat Routine (number of actions) This entry describes what the threat does on each of its turns during an encounter; the number in parentheses indicates how many actions the threat can use each turn.
Threat Action Any action the threat can use appears here.
Additional Threats You can include multiple threats in a cinematic starship encounter; each should include the same information as detailed above.
Ending the Encounter Specifics on how the encounter can end. This is separate from victory conditions, as an encounter might end before the PCs achieve a victory condition, or the PCs might only be partway to complete victory when an encounter ends.