Ancestry Entries

Each entry includes details about the ancestry and presents the rules elements described below.

Hit Points

This tells you how many HP your PC gains from their ancestry at 1st level. You'll add the HP from your character's class (including their Constitution modifier) to this number. For more on calculating HP, see Step 7: Record Class Details.

Size

This tells you the physical size of members of the ancestry. Medium corresponds roughly to the height and weight range of a human adult, and Small is roughly half that.

Speed

This entry lists how far a member of the ancestry can move each time they spend an action (such as Stride) to do so.

Attribute Boosts & Flaws

When creating a character of this ancestry, you apply attribute boosts to increase some attribute modifiers, and possibly attribute flaws to decrease others (depending on the ancestry). For more about attribute boosts and flaws, see the sidebar on Step 6: Finish Attribute Modifiers.
Alternate Ancestry Boosts: Because of the wide variety of people within any ancestry, you can always choose to take two free boosts to represent your character, even if the ancestry normally has three boosts and a flaw.

Languages

This tells you the languages that members of the ancestry speak at 1st level. If your Intelligence modifier is +1 or higher, you can select more languages from a list given here. More about languages can be found on the languages page.

Traits

These descriptors have no mechanical benefit, but they're important for determining how certain spells, effects, and other aspects of the game interact with your character.

Special Abilities

Any other entries in the sidebar represent abilities, senses, and other qualities all members of the ancestry manifest. These are omitted for ancestries with no special rules.

Heritages

You select a heritage at 1st level to reflect abilities common among those of your ancestry in the environment where you were born or grew up. You have only one heritage and can't change it later. A heritage isn't the same as a culture or ethnicity, though some cultures or ethnicities might have more or fewer members from a particular heritage.

Ancestry Feats

This section presents ancestry feats, which allow you to customize your character. You gain your first ancestry feat at 1st level, and you gain another at 5th level, 9th level, 13th level, and 17th level, as indicated in the class advancement table in the descriptions of each class.
As a starting character, you can choose from only 1stlevel ancestry feats, but later choices can be made from any feat of your level or lower. These feats also sometimes list prerequisites, which are conditions that your character must fulfill to select that feat.