Using this structure, the PCs typically lose Victory Points as a result of failed checks, though they can still lose them for making particularly poor decisions or behaving recklessly. Once again, you can use any scaling consequences that make sense, but the default degrees of success are as follows.
Critical SuccessIf regaining ground is possible, the PCs gain 1 Victory Point. Otherwise, as success.
SuccessThe PCs avoid losing any Victory Points.
FailureThe PCs lose 1 Victory Point.
Critical FailureThe PCs lose 2 Victory Points.