Medical items are consumables such as
hypopens,
medpatches and
serums. These can be crafted using
Serum Crafting, so these items tend to be on the weaker end for their level, with lower prices. These items are capable of fantastical things but should remain distinct from the effects of magic items, like spell ampoules that duplicate spells. Avoid medical effects that feel too much like magic. Medpatches and
sprayflesh provide sources of reliable healing without magic. Hypopens help remove a few common conditions ranging from sickened to drained and require counteract checks when removing afflictions. Serums can provide a varied number of effects, including temporary item bonuses to skills.