Ammunition is consumable; launching it destroys it. Pay attention to whether you give the ammunition an activation: any big flashy effect for its level should almost always have one since otherwise the effect is essentially a free action on top of a
Strike. This is particularly important for extremely lowlevel ammunition since a highlevel character could use that ammunition for every Strike without noticing the credit cost. Remember that activated ammunition doesn't function with
Area or
Automatic weapons. If the ammunition doesn't deal normal Strike damage on a hit, remember to say that! Dealing damage is the default.