Saving Throws
Extreme saves often pair with extreme or high attribute modifiers. Almost no creature should have more than one extreme save, even at high levels. Assign terrible saves to creatures that have a clear weak point—for example, a nearly immobile creature would have a terrible Reflex save.
| Level | Extreme | High | Moderate | Low | Terrible |
|---|---|---|---|---|---|
| –1 | +9 | +8 | +5 | +2 | +0 |
| 0 | +10 | +9 | +6 | +3 | +1 |
| 1 | +11 | +10 | +7 | +4 | +2 |
| 2 | +12 | +11 | +8 | +5 | +3 |
| 3 | +14 | +12 | +9 | +6 | +4 |
| 4 | +15 | +14 | +11 | +8 | +6 |
| 5 | +17 | +15 | +12 | +9 | +7 |
| 6 | +18 | +17 | +14 | +11 | +8 |
| 7 | +20 | +18 | +15 | +12 | +10 |
| 8 | +21 | +19 | +16 | +13 | +11 |
| 9 | +23 | +21 | +18 | +15 | +12 |
| 10 | +24 | +22 | +19 | +16 | +14 |
| 11 | +26 | +24 | +21 | +18 | +15 |
| 12 | +27 | +25 | +22 | +19 | +16 |
| 13 | +29 | +26 | +23 | +20 | +18 |
| 14 | +30 | +28 | +25 | +22 | +19 |
| 15 | +32 | +29 | +26 | +23 | +20 |
| 16 | +33 | +30 | +28 | +25 | +22 |
| 17 | +35 | +32 | +29 | +26 | +23 |
| 18 | +36 | +33 | +30 | +27 | +24 |
| 19 | +38 | +35 | +32 | +29 | +26 |
| 20 | +39 | +36 | +33 | +30 | +27 |
| 21 | +41 | +38 | +35 | +32 | +28 |
| 22 | +43 | +39 | +36 | +33 | +30 |
| 23 | +44 | +40 | +37 | +34 | +31 |
| 24 | +46 | +42 | +38 | +36 | +32 |