Meteorfall
Hazard 8
Complexity Complex
Stealth +18 (trained)
Description An asteroid hurtles toward Moondrop Springs, surrounded by a collection of smaller, flaming projectiles.
Disable DC 24
Acrobatics (trained) or
Piloting (trained) to dodge incoming meteors, or DC 28
Nature (trained) or
Religion (trained) to invoke primal or divine protection from meteoric destruction
Shower
[reaction]
Trigger The Guiding Intelligence activates the hazard; Effect An asteroid collides with a random structure in town, dealing 1d10 bludgeoning damage. The hazard then rolls initiative.
Routine (3 actions) The trap makes three meteor Strikes against creatures or structures.
Ranged meteor +20 (
fire),
Damage 2d10+11
fire; no multiple attack penalty
Reset The trap deactivates and resets after 3 rounds.