SFS Standard Kiss It Better [one-action] Feat 2

Prerequisites expert in Deception
Requirements You have a hand free and are adjacent to an ally who isn’t at full Hit Points.

You perform a token medical effort to convince an ally they've recovered from an injury. Attempt a Deception check with the same DC as for Treat Wounds. On a success, the target gains temporary Hit Points equal to half the corresponding amount of Hit Points from Treat Wounds. These temporary Hit Points last 1 round. Kiss It Better doesn't remove the wounded condition. The target is temporarily immune to Kiss It Better for 24 hours.