SFS Standard Crowd Control Feat 2

Prerequisites expert in Diplomacy

Your voice can be heard over the noise in a crowd. You gain a +2 circumstance bonus to Diplomacy checks against crowds. The first time each round you Stride into a square containing a crowd, you can attempt a DC 20 Diplomacy check to move the crowd out of your way. A GM might use a different DC under certain circumstances, such as when the crowd has a level or set DC to disperse.
Critical SuccessAs success, and the crowd departs from all adjacent squares as you move.
SuccessThe crowd disperses from squares you move into.
FailureThe crowd doesn't move, but you can continue moving.
Critical FailureThe crowd forcefully resists you and disrupts your Stride.