SFS Standard Combat Hack [one-action] Feat 2

Prerequisites expert in Computers
Requirements You are holding or wearing a hacking toolkit and have a free hand.

Attempt a Computers check to Hack an adjacent creature, hazard, or item with the tech trait. The DC is equal to the creature, item, or hazard's Fortitude DC, or the Fortitude DC of the creature attending the object. If the target is an unattended object, the GM sets the DC for the check based on the item's level. The target is temporarily immune to your attempts to Combat Hack it for 10 minutes.
Critical SuccessThe target becomes glitching 2 for 1 round.
SuccessThe target becomes glitching 1 for 1 round.
Critical FailureIf the target has the glitching condition, reduce the value of its glitching condition by 1.