SFS Standard Twisted Dark Zone [one-action] Feat 10


You expose this reality to a realm of pure darkness filled with gibbering voices and otherworldly entities. The area of your quantum field functions as though it were an area of 2nd rank darkness. Creatures that begin their turn in the area must succeed at a Will save against your class DC or become confused for 1 round. Creatures that critically succeed are then immune for 24 hours. If this darkness is successfully counteracted, the quantum field’s other effects remain