SFS Standard Mass-Distributed Hammer

Price 50 credits
Damage 1d8 B
Bulk 2
Hands 2
Type Melee
Category Martial
Group Hammer
Upgrades 1

This hammer’s self-distributed mass improves its user’s swings.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Mass-Distributed Hammer 0 — 50 credits 1 1d8 —
Tactical Mass-Distributed Hammer 2 +350 credits 400 credits 1 1d8 +1
Advanced Mass-Distributed Hammer 4 +650 credits 1050 credits 2 2d8 +1
Superior Mass-Distributed Hammer 10 +9000 credits 10050 credits 2 2d8 +2
Elite Mass-Distributed Hammer 12 +10000 credits 20050 credits 3 3d8 +2
Ultimate Mass-Distributed Hammer 16 +80000 credits 100050 credits 3 3d8 +3
Paragon Mass-Distributed Hammer 19 +300000 credits 400050 credits 4 4d8 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Backswing:You can use the momentum from a missed attack with this weapon to lead into your next attack. After missing with this weapon on your turn, you gain a +1 circumstance bonus to your next attack with this weapon before the end of your turn.
Forceful:This weapon becomes more dangerous as you build momentum. When you attack with it more than once on your turn, the second attack gains a circumstance bonus to damage equal to the number of weapon damage dice, and each later attack gains a circumstance bonus to damage equal to double the number of damage dice.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Hammer The target is knocked prone unless they succeed at a Fortitude save against your class DC.