SFS Standard Assassin's Garrote Item 3+

Price 450 credits
Damage 1d4 S
Bulk L
Hands 2
Type Melee
Category Martial
Group Brawling
Upgrades 1

Nethys Note: The assassin's garrote was listed as a commercial weapon. Given its price and the fact that it starts with Tracking +1, we have listed it as a tactical weapon.

This thin conductive wire can be spooled out of a bracelet to assassinate via asphyxiation. If you're Grabbing a creature with an assassin's garrote you're trained with, it begins suffocating as long as it remains grabbed, and it loses 1 round worth of air each time you damage the creature with the assassin's garrote (in addition to the air it also loses if you score a critical hit).

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Tactical Assassin's Garrote 3 — 450 credits 1 1d4 +1
Advanced Assassin's Garrote 4 +650 credits 1100 credits 2 2d4 +1
Superior Assassin's Garrote 10 +9000 credits 10100 credits 2 2d4 +2
Elite Assassin's Garrote 12 +10000 credits 20100 credits 3 3d4 +2
Ultimate Assassin's Garrote 16 +80000 credits 100100 credits 3 3d4 +3
Paragon Assassin's Garrote 19 +300000 credits 400100 credits 4 4d4 +3

Traits

Agile:The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Concealable:This weapon is designed to be inconspicuous or easily concealed. You gain a +2 circumstance bonus to Stealth checks and DCs to hide or conceal a weapon with this trait.
Finesse:You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Grapple:You can use this weapon to Grapple with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Grapple using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
tracking +1:This weapon has been developed with several integrated targeting, stabilizing, and homing systems. Attack rolls with this weapon gain an item bonus equal to the listed value. Area attacks with this weapon gain an item bonus equal to the listed value to the class DCs of saves.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Brawling The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.