SFS Standard Meme Cannon Item 5+

Price 2400 credits
Damage 2d10 M
Bulk 2
Hands 2
Range 15 ft.
Reload 2
Type Ranged
Category Advanced
Group Mental
Upgrades 2
Magazine 10 charges
Expend 2

This weapon's actual name is the mesmeric-synaptic cannon, but it's been all but officially renamed to meme cannon. It fires bursts of sonic and visual gibberish designed to overload and overwhelm the senses of its targets. The so-called meme cannon weapon can be used to pacify even the toughest enemies of the Pact worlds.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Advanced Meme Cannon 4 +650 credits 3050 credits 3 2d10 +1
Superior Meme Cannon 10 +9000 credits 12050 credits 3 2d10 +2
Elite Meme Cannon 12 +10000 credits 22050 credits 4 3d10 +2
Ultimate Meme Cannon 16 +80000 credits 102050 credits 4 3d10 +3
Paragon Meme Cannon 19 +300000 credits 402050 credits 5 4d10 +3

Traits

Area (cone):Weapons with this trait can only fire using the Area Fire action.
Nonlethal:Attacks with this weapon are nonlethal and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Mental The target must succeed at a Will save against your class DC or be stupefied 1 until the start of your next turn.