SFS Standard Numbing Beam Pistol

Price 45 credits
Damage 1d6 C
Bulk 1
Hands 1
Range 40 ft.
Reload 1
Type Ranged
Category Simple
Group Cryo
Upgrades 1
Magazine 10 charges
Expend 2

Originally designed during the Silent War, this technology is still deployed by Stewards in combat situations. The numbing beam pistol fires a single burst of cold energy in an attempt to freeze limbs or appendages.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Numbing Beam Pistol 0 45 credits 1 1d6
Tactical Numbing Beam Pistol 2 +350 credits 395 credits 1 1d6 +1
Advanced Numbing Beam Pistol 4 +650 credits 1045 credits 2 2d6 +1
Superior Numbing Beam Pistol 10 +9000 credits 10045 credits 2 2d6 +2
Elite Numbing Beam Pistol 12 +10000 credits 20045 credits 3 3d6 +2
Ultimate Numbing Beam Pistol 16 +80000 credits 100045 credits 3 3d6 +3
Paragon Numbing Beam Pistol 19 +300000 credits 400045 credits 4 4d6 +3

Traits

Nonlethal:Attacks with this weapon are nonlethal and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Cryo This weapon freezes part of the target, making it hard for them to move their body. The target is clumsy 1 until the start of your next turn.