SFS Standard Horsechopper

Price 20 credits
Damage 1d10 P
Bulk 1
Hands 2
Type Melee
Category Martial
Group Polearm
Upgrades 1

Goblin weapons are easy to make but prone to breakage. A horsechopper is a shoddy cryopike without the modular trait (it has the analog trait and deals piercing damage).

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Horsechopper 0 20 credits 1 1d10
Tactical Horsechopper 2 +350 credits 370 credits 1 1d10 +1
Advanced Horsechopper 4 +650 credits 1020 credits 2 2d10 +1
Superior Horsechopper 10 +9000 credits 10020 credits 2 2d10 +2
Elite Horsechopper 12 +10000 credits 20020 credits 3 3d10 +2
Ultimate Horsechopper 16 +80000 credits 100020 credits 3 3d10 +3
Paragon Horsechopper 19 +300000 credits 400020 credits 4 4d10 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Polearm The target is moved 5 feet in a direction of your choice. This is forced movement.