SFS Standard Gyrojet Pistol

Price 30 credits
Damage 1d6 B
Bulk 1
Hands 1
Range 40 ft.
Reload 1
Type Ranged
Category Advanced
Group Projectile
Upgrades 1
Magazine 4 projectiles
Expend 1

Valued for its stopping power, this pistol sports a large caliber reinforced barrel designed to shoot tiny rockets capable of knocking enemies to the ground.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Gyrojet Pistol 0 30 credits 1 1d6
Tactical Gyrojet Pistol 2 +350 credits 380 credits 1 1d6 +1
Advanced Gyrojet Pistol 4 +650 credits 1030 credits 2 2d6 +1
Superior Gyrojet Pistol 10 +9000 credits 10030 credits 2 2d6 +2
Elite Gyrojet Pistol 12 +10000 credits 20030 credits 3 3d6 +2
Ultimate Gyrojet Pistol 16 +80000 credits 100030 credits 3 3d6 +3
Paragon Gyrojet Pistol 19 +300000 credits 400030 credits 4 4d6 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Ranged Shove:This weapon can be used to Shove with the Athletics skill within the weapon's first range increment. The skill check takes a –2 circumstance penalty. You can add the weapon's item bonus to attack rolls as a bonus to the check. A ranged shove weapon doesn't deal any damage when used to Shove.
Ranged Trip:The weapon can be used to Trip with the Athletics skill within the weapon's first range increment. The skill check takes a –2 circumstance penalty. You can add the weapon's item bonus to attack rolls as a bonus to the check. A ranged trip weapon doesn't deal any damage when used to Trip.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Projectile The target must succeed at a Fortitude save against your class DC or be slowed 1 until the start of your next turn.