Disc Thrower
Item 1+
Improvements
| Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Tracking |
|---|---|---|---|---|---|---|
| Commercial Disc Thrower | 1 | — | 150 credits | — | 1d4 | — |
| Tactical Disc Thrower | 2 | +350 credits | 500 credits | — | 1d4 | +1 |
| Advanced Disc Thrower | 4 | +650 credits | 1150 credits | 1 | 2d4 | +1 |
| Superior Disc Thrower | 10 | +9000 credits | 10150 credits | 1 | 2d4 | +2 |
| Elite Disc Thrower | 12 | +10000 credits | 20150 credits | 2 | 3d4 | +2 |
| Ultimate Disc Thrower | 16 | +80000 credits | 100150 credits | 2 | 3d4 | +3 |
| Paragon Disc Thrower | 19 | +300000 credits | 400150 credits | 3 | 4d4 | +3 |
Traits
Weapon An installed weapon must be combined with another piece of gear to be used. The trait lists what type of item the weapon must be installed into. You must be wielding or wearing the item the weapon is installed into in order to attack with it. Typically, an item can have only one installed weapon. An installed weapon can't have weapon upgrades installed into it.
Installed weapons function as normal weapon upgrades, except that they can be improved to higher grades like a weapon using the weapon improvements table. They can't be improved past the grade of the installed weapon. Installed weapons always have the installed trait.
Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.
Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.
Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.
Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.
Critical Specialization Effects
Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.