SFS Standard Frostmaw Item 4+

Price 1290 credits
Damage 2d8 C
Bulk 2
Hands 2
Range 40 ft.
Type Ranged
Category Advanced
Group Cryo
Upgrades 1
Expend 5

The study of Triaxan space worms in cryo-anesthesia research led to first frostmaw, an armored, toothy tube that can be wielded as a weapon. A frostmaw can't be reloaded, but the liquid inside regenerates at a rate of 1 projectile every round. These weapons are living creatures that can be directed by telepathic wielders. Unlike most area weapons, a frostmaw can be used to make ranged Strikes, expending a single projectile with a range increment of 15 feet.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Advanced Frostmaw 4 — 1290 credits 1 2d8 +1
Superior Frostmaw 10 +9000 credits 10290 credits 1 2d8 +2
Elite Frostmaw 12 +10000 credits 20290 credits 2 3d8 +2
Ultimate Frostmaw 16 +80000 credits 100290 credits 2 3d8 +3
Paragon Frostmaw 19 +300000 credits 400290 credits 3 4d8 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
area (burst 15 feet):Weapons with this trait can only fire using the Area Fire action.
Thought:Weapons with this trait are bioengineered with neuroreceptors allowing them to be controlled with telepathy. When you wield this weapon and have limited telepathy or telepathy, you can ignore any of the other traits the weapon normally has; this only applies to the other traits listed in the weapon entry, not to traits the weapon or actions receive from the use of other abilities or effects.
tracking +1:This weapon has been developed with several integrated targeting, stabilizing, and homing systems. Attack rolls with this weapon gain an item bonus equal to the listed value. Area attacks with this weapon gain an item bonus equal to the listed value to the class DCs of saves.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Cryo This weapon freezes part of the target, making it hard for them to move their body. The target is clumsy 1 until the start of your next turn.