SFS Standard Biotic Equalizer

Price 60 credits
Damage 1d10 A
Bulk 2
Hands 2
Range 40 ft.
Reload 1
Type Ranged
Category Advanced
Group Corrosive
Upgrades 1
Magazine 9 projectiles
Expend 3

This heavyweight biotech cannon has a chitinous exterior adorned with pumps, combining acids and peroxides to lob chemical payloads. If you're trained with this weapon, the expend is 1 when you make a ranged Strike against a single creature, such as when attacking your primary target, if you have that soldier class feature.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Biotic Equalizer 0 — 60 credits 1 1d10 —
Tactical Biotic Equalizer 2 +350 credits 410 credits 1 1d10 +1
Advanced Biotic Equalizer 4 +650 credits 1060 credits 2 2d10 +1
Superior Biotic Equalizer 10 +9000 credits 10060 credits 2 2d10 +2
Elite Biotic Equalizer 12 +10000 credits 20060 credits 3 3d10 +2
Ultimate Biotic Equalizer 16 +80000 credits 100060 credits 3 3d10 +3
Paragon Biotic Equalizer 19 +300000 credits 400060 credits 4 4d10 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
area (burst 10 feet):Weapons with this trait can only fire using the Area Fire action.
Thought:Weapons with this trait are bioengineered with neuroreceptors allowing them to be controlled with telepathy. When you wield this weapon and have limited telepathy or telepathy, you can ignore any of the other traits the weapon normally has; this only applies to the other traits listed in the weapon entry, not to traits the weapon or actions receive from the use of other abilities or effects.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Corrosive The target takes 1d6 persistent acid damage. You gain an item bonus to this acid damage equal to the weapon's item bonus to attack rolls.