SFS Standard Subliminator Item 4+

Price 1430 credits
Damage 2d8 C
Bulk 1
Hands 2
Range 60 ft.
Reload 1
Type Ranged
Category Martial
Group Cryo
Upgrades 1
Magazine 40 charges
Expend 2

This sublimation-based long-range weapon uses gas to create large spikes of ice mid-flight. If you're trained with the weapon, it deals modular damage and gains the modular (C, area [burst 10 feet], delayed, and unwieldy or P) trait and expends 8 charges to Area Fire.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Advanced Subliminator 4 — 1430 credits 1 2d8 +1
Superior Subliminator 10 +9000 credits 10430 credits 1 2d8 +2
Elite Subliminator 12 +10000 credits 20430 credits 2 3d8 +2
Ultimate Subliminator 16 +80000 credits 100430 credits 2 3d8 +3
Paragon Subliminator 19 +300000 credits 400430 credits 3 4d8 +3

Traits

Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.
tracking +1:This weapon has been developed with several integrated targeting, stabilizing, and homing systems. Attack rolls with this weapon gain an item bonus equal to the listed value. Area attacks with this weapon gain an item bonus equal to the listed value to the class DCs of saves.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Cryo This weapon freezes part of the target, making it hard for them to move their body. The target is clumsy 1 until the start of your next turn.