Phoboverge
Item 10+
Improvements
| Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Tracking |
|---|---|---|---|---|---|---|
| Superior Phoboverge | 10 | — | 1060 credits | 2 | 2d6 | +2 |
| Elite Phoboverge | 12 | +10000 credits | 11060 credits | 3 | 3d6 | +2 |
| Ultimate Phoboverge | 16 | +80000 credits | 91060 credits | 3 | 3d6 | +3 |
| Paragon Phoboverge | 19 | +300000 credits | 391060 credits | 4 | 4d6 | +3 |
Traits
Paizo Clarification
If there are more targets in the area than ammunition expended, only creatures up to half the ammo expended from the weapon need to roll Reflex saves. Which creatures are decided upon by the GM based on positioning and the weapon used, but generally they are the creatures that are furthest away.Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.
Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.
Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.
Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.
Critical Specialization Effects
Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.