SFS Standard Liquidator

Price 60 credits
Damage 1d10 A
Bulk 2
Hands 2
Range 15 ft.
Reload 1
Type Ranged
Category Martial
Group Corrosive
Upgrades 1
Magazine 10 charges
Expend 5

Compact and power hungry, the spinning barrels of this merciless weapon spray the battlefield with a corrosive storm of liquifying energy. Known to be a weapon capable of great collateral damage, it's discerningly popular among unscrupulous mercenaries and Devourer cultists.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Liquidator 0 — 60 credits 1 1d10 —
Tactical Liquidator 2 +350 credits 410 credits 1 1d10 +1
Advanced Liquidator 4 +650 credits 1060 credits 2 2d10 +1
Superior Liquidator 10 +9000 credits 10060 credits 2 2d10 +2
Elite Liquidator 12 +10000 credits 20060 credits 3 3d10 +2
Ultimate Liquidator 16 +80000 credits 100060 credits 3 3d10 +3
Paragon Liquidator 19 +300000 credits 400060 credits 4 4d10 +3

Traits

area (cone):Weapons with this trait can only fire using the Area Fire action.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.
Unwieldy:You can't use an unwieldy weapon more than once per round to Strike and can't use it to Strike as part of a reaction, such as Reactive Strike.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Corrosive The target takes 1d6 persistent acid damage. You gain an item bonus to this acid damage equal to the weapon's item bonus to attack rolls.