SFS Standard Injection Rifle

Price 100 credits
Damage 1d8 Po
Bulk 1
Hands 2
Range 120 ft.
Reload 1
Type Ranged
Category Martial
Group Sniper
Upgrades 1
Magazine 1 projectile
Expend 1

This rifle is favored by big-game hunters stalking stubborn prey, allowing them to use tranquilizers or even deadlier injections to subdue an enemy from a safe distance.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Injection Rifle 0 — 100 credits 1 1d8 —
Tactical Injection Rifle 2 +350 credits 450 credits 1 1d8 +1
Advanced Injection Rifle 4 +650 credits 1100 credits 2 2d8 +1
Superior Injection Rifle 10 +9000 credits 10100 credits 2 2d8 +2
Elite Injection Rifle 12 +10000 credits 20100 credits 3 3d8 +2
Ultimate Injection Rifle 16 +80000 credits 100100 credits 3 3d8 +3
Paragon Injection Rifle 19 +300000 credits 400100 credits 4 4d8 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
critical (dart):This weapon uses the critical weapon specialization of the listed weapon type rather than its own.
deadly d10:On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice for elite and ultimate grade weapons and 3 dice for paragon grade weapons. For instance, an elite nano-edge rapier deals an additional 2d8 piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.
Kickback:A kickback weapon is extra powerful and difficult to use. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon give a –2 circumstance penalty to the attack roll, but characters with a +2 or greater Strength modifier ignore the penalty. Attaching a bipod to a weapon with the kickback trait can lower or negate this penalty.
Ranged Injection:The projectiles in this weapon can be filled with a liquid, usually an injury poison, serum, or spell amp. The damage listed for the weapon is the default substance used for the weapon. Filling a single piece of ammunition with a new substance requires 6 Interact actions and uses two hands. Immediately after a successful attack with the weapon, the target is injected with the loaded contents.
Unwieldy:You can't use an unwieldy weapon more than once per round to Strike and can't use it to Strike as part of a reaction, such as Reactive Strike.
volley 30 feet:This ranged weapon is less effective at close distances. Your attacks against targets that are within the range listed take a –2 penalty.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Dart The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.