SFS Standard Cryo-carbine

Price 50 credits
Damage 1d8 C
Bulk 1
Hands 2
Range 80 ft.
Reload 1
Type Ranged
Category Martial
Group Cryo
Upgrades 1
Magazine 10 charges
Expend 2

These low-density carbon fiber rifles use a more compact model to allow for longer range cryo damage than their pistol counterparts.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Cryo-carbine 0 — 50 credits 1 1d8 —
Tactical Cryo-carbine 2 +350 credits 400 credits 1 1d8 +1
Advanced Cryo-carbine 4 +650 credits 1050 credits 2 2d8 +1
Superior Cryo-carbine 10 +9000 credits 10050 credits 2 2d8 +2
Elite Cryo-carbine 12 +10000 credits 20050 credits 3 3d8 +2
Ultimate Cryo-carbine 16 +80000 credits 100050 credits 3 3d8 +3
Paragon Cryo-carbine 19 +300000 credits 400050 credits 4 4d8 +3

Traits

fatal d12:The fatal trait includes a die size. On a critical hit, the weapon's damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Cryo This weapon freezes part of the target, making it hard for them to move their body. The target is clumsy 1 until the start of your next turn.