SFS Standard Boom Shot Item 4+

Price 1245 credits
Damage 2d8 So
Bulk 2
Hands 2
Range 15 ft.
Reload 2
Type Ranged
Category Martial
Group Sonic
Upgrades —
Magazine 3 charges
Expend 1

This shotgun uses compressed air to create a loud boom. A boom shot doesn't use a battery but instead uses centrifugal force and regains 1 charge when you Interact to boost the weapon (maximum of 3 charges).

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Advanced Boom Shot 4 — 1245 credits — 2d8 +1
Superior Boom Shot 10 +9000 credits 10245 credits — 2d8 +2
Elite Boom Shot 12 +10000 credits 20245 credits 1 3d8 +2
Ultimate Boom Shot 16 +80000 credits 100245 credits 1 3d8 +3
Paragon Boom Shot 19 +300000 credits 400245 credits 2 4d8 +3

Traits

Area (cone):Weapons with this trait can only fire using the Area Fire action.
boost 1d10:You can boost this weapon with an Interact action to add an additional damage die of the listed size to the next damaging attack you make with the weapon until the end of your next turn. The damage from this trait increases to 2 dice for advanced-grade and superior-grade weapons, 3 dice for elitegrade and ultimate-grade weapons, and 4 dice for paragongrade weapons. On a critical hit, roll these after doubling the weapon's damage. Multiple boosts have no effect.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.
tracking +1:This weapon has been developed with several integrated targeting, stabilizing, and homing systems. Attack rolls with this weapon gain an item bonus equal to the listed value. Area attacks with this weapon gain an item bonus equal to the listed value to the class DCs of saves.
Unwieldy:You can't use an unwieldy weapon more than once per round to Strike and can't use it to Strike as part of a reaction, such as Reactive Strike.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sonic The target must succeed at a Fortitude save against your class DC or be deafened for 1 minute.